Outposts and plans
Strong squares, and what to do next
Try this lesson in Chess40Step 1
An outpost is a square in the enemy half that no enemy pawn can ever attack, best protected by your own pawn. A knight there is a monster.
Step 2
When there is no tactic, make a plan: find the opponent's weakness, then improve your worst-placed piece, one move at a time.
Step 3
What makes a square an outpost?
- No enemy pawn can ever attack it
- It is in the corner
- A queen stands on it
Show the answer
Answer: No enemy pawn can ever attack it
Step 4
There is no tactic on the board. What is a good plan?
- Improve the worst-placed piece
- March the king forward
- Exchange every piece at once
Show the answer
Answer: Improve the worst-placed piece